Thoughts on Rendering the Universe

This is just a short piece where I rattled off ad-hoc some thoughts on this article, which covers recent proof that reality doesn’t exist until it is being measured.

This reminds me of how computer games work. In a video game, if you aren’t looking at something, it doesn’t get rendered. For example, the opposite side of a house, or even something as simple as a cube, will not be calculated since it cannot be seen. The fact that this can achieved in a simulation lends some credibility that rendering the real universe has a processing cost and–for whatever reason–reality is thrifty about it. Evident from video games, the processing cost of determining what actually has to be rendered has been proven to more efficient than doing the rendering blindly. (In fact the point I am making is this may be a fundamental mathematical law of universe. I wonder if anyone has claimed it yet.) But how exactly does the universe measure for itself being measured or not? That’s actually somewhat of a paradox. The only way out of such a paradox that I can think of is to realize that measuring the universe not only accomplishes the goal of measurement but must also double as the cue for taking for taking the measurement in the first place. That means that the universe does not run these checks on its own as a separate entity keeping score on its own. In fact, it is more accurate to say that YOU are the universe performing the checks. YOU are the one keeping score. (When two invisible systems are tested to be more and more similar the chances of them actually being one and the same becomes statistically likely. Another scientific law I probably just invented. This is similar to Einstein’s revelation that gravity and acceleration were so similar that they actually were the same.)

Actually, now secure in the knowledge that I am very likely the entire universe, I wonder if I’m talking to anyone other than myself right now. Well at least I have a sense of humor enough to keep typing.

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